Top 250+ Solved Usability Engineering MCQ Questions Answer

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Q. Which is the best definition of an interaction mode?

a. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)

b. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)

c. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)

d. the conceptual model used to guide the design of the interface.

  • c. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)

Q. What are the pros (advantages) when using questionnairesas opposed to interviews?

a. easy to analyse and compare.

b. easy to repeat.

c. can reach a wide subject group.

d. all of the above

  • d. all of the above

Q. In the following data set, which number is the mode? 4 5 55 6 7 8 8

a. 5

b. 5.5

c. 6

d. none of the above.

Q. Which of the following is a design implication of our understanding of human attention?

a. tactile feedback should make the same kinds of distinctions that a<br>person would feel in the world (e.g. pushing vs. pulling)

b. text should be legible and distinguishable from its background under<br>different lighting conditions.

c. avoid cluttering the interface with more information than is needed at<br>the present moment for the user.

d. none of the above.

  • c. avoid cluttering the interface with more information than is needed at<br>the present moment for the user.

Q. Regarding gear-up accidents:

a. pilots frequently lowered the landing gear instead of the flaps after take- off.

b. lt. alphonse chapanis dicovered the cause of the problem in 1975.

c. the flap control knobs were replaced by beer tap handles.

d. shape-coded wheel and flap controls are still used today.

  • d. shape-coded wheel and flap controls are still used today.

Q. Mental model is a/ an _                   of a device or a system

a. summary of the characteristics of users

b. estimate of mental level of users

c. human representation of the conceptual structure

d. investigation results about mental characteristics of users

  • c. human representation of the conceptual structure

Q. Which of the following techniques can teach you afew things about a thousandpeople?

a. cognitive walkthrough

b. market researchy

c. affinity diagram

d. contextual inquir

  • b. market researchy

Q. "Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation."Choose the evaluation technique to describe the above statement

a. heuristic evaluation

b. cognitive walkthrough

c. model-based evaluation

d. review-based evaluation

  • c. model-based evaluation

Q. Panes, frames and other containers on screen is a kind of

a. functional and data elements

b. view

c. input method

d. none of the given

  • a. functional and data elements

Q. Which is the best definition of an interface metaphor?

a. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)

b. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)

c. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)

d. the conceptual model used to guide the design of the interface.

  • b. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)

Q. To reconstruct a system, which of the following keyelement(s) must be considered :

a. outputs and inputs

b. control and processors.

c. feedback and environment

d. all of the above

  • d. all of the above

Q. Regarding paper prototypes:

a. low-fidelity paper prototypes are hand-drawn sketches and designed to be thrown away

b. high-fidelity paper prototypes look too much like a finished design.

c. high-fidelity paper prototypes are designed on-screen and then printed out in colour.

d. all of the above.

  • d. all of the above.
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