Top 250+ Solved Usability Engineering MCQ Questions Answer

From 16 to 30 of 298

Q. The cognitive walkthrough mainly evaluates a product's?

a. utility

b. efficiency

c. likeability

d. learnability

  • d. learnability

Q. Providing accelerators (e.g. keyboard shortcuts) mostly addresses?

a. efficiency

b. learnability

c. attitude

d. utility

  • a. efficiency

Q. A pluralistic walkthrough?

a. requires a fully functional prototype

b. is usually conducted at the end of the development process

c. is often conducted with low- fidelity designs

d. requires having several alternate designs

  • c. is often conducted with low- fidelity designs

Q. Which of the following does not include in Shneiderman's 8 golden rules?

a. support internal locus control

b. maintain the system frequently

c. permit easy reversal actions

d. offer informative feedback

  • b. maintain the system frequently

Q. Which of the following is not a Model human processor?

a. the perceptual system

b. the cognitive system

c. the motor system

d. the memory system

  • d. the memory system

Q. Data can be collected in database for analysis Present result clearlyResponses are usually received quickly

a. interview

b. questionnaire

c. research

d. observation

  • b. questionnaire

Q. "Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation." Choose the evaluation technique to describe the above statement

a. heuristic evaluation

b. cognitive walkthrough

c. model-based evaluation

d. review-based evaluation

  • c. model-based evaluation

Q. Panes, frames and other containers on screen is a kind of              

a. functional and data elements

b. view

c. input method

d. none of the given

  • a. functional and data elements

Q. Which is the best definition of an interface metaphor?

a. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)

b. is used in the interface tohelp the user understand what to do (e.g., click on tabs to change windowcontents, use shopping cart

c. inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with

d. the conceptual model used to guide the design of the interface.

  • b. is used in the interface tohelp the user understand what to do (e.g., click on tabs to change windowcontents, use shopping cart

Q. Regarding paper prototypes:

a. low-fidelity paper prototypes are hand- drawn sketches and designed to be thrown away

b. high-fidelity paper prototypes look too much like a finished design.

c. high-fidelity paper prototypes are designed on-screen and then printed out in colour.

d. all of the above.

  • d. all of the above.

Q. Regarding font sizes and styles:

a. 1 pt = 1/32 inch.

b. examples of serif fonts include times roman and helvetica.

c. a serif is a slight embellishment at the end of a letter stroke.

d. evaluation metho

  • c. a serif is a slight embellishment at the end of a letter stroke.
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