Top 1000+ Solved Human Computer Interaction (HCI) MCQ Questions Answer
Q. is particularly useful early in design. It is excellent technique to use with the prototype, because it provid
a. co-discovery
b. active intervention
c. splendid research
d. none of the given
Q. Desktop applications fit into categories of posture.Goal-oriented context scenarios are task-oriented than key path Scenario
a. two
b. three
c. four
d. five
Q. Regarding constraints:
a. they are based on the idea that the difficulty of dealing with a novelsituation is related to the number of possibilities.
b. they can be divided into physical, semantic, political, and logical constraints.
c. the trash can was used to eject a diskette.
d. they describe the range of possible actions
Q. memory may store information in a semantic network
a. long-term
b. short term
c. sensory buffers
d. none of these
Q. Which of the following is highly sensitive to light and allows to see under a low level of illumination?
a. cones
b. x-cells
c. y-cells
d. rods
Q. Which of these denote the objects involved in the events described in the script.
a. props
b. roles
c. scenes
d. tracks
Q. Once information passed from sensory to working memory, it can be encoded into memory.
a. short term
b. sensory
c. long term
d. semantic
Q. In cathode ray tube, stream of electrons emitted from electron gun is focussed and directed by?
a. concave lens
b. concave mirror
c. convex lens
d. magnetic fields
Q. VR helmets or gogglers worn in some VR systems for the purpose(s)
a. displays the 3d world to each eye
b. allows the users head position to betracked
c. both (1) and (2)
d. neither (1)nor(2)
Q. If you change telephone numbers, learning your new number makes it more difficult to remember your old number.. This is anexample of
a. retroactive interference
b. decay
c. forgetting
d. proactive inhibition
Q. In 3D mouse the rotation twisted on its own axis is known as
a. pitch
b. roll
c. yaw
d. orientation
Q. Which of the following is an example of haptic device application in real world
a. touch screen
b. electronic braille
c. screen gaze
d. speakers