Top 1000+ Solved Human Computer Interaction (HCI) MCQ Questions Answer

From 91 to 105 of 893

Q. Which of the following is true about good design?

a. good design is just cool graphics

b. good design is just common sense

c. good design comes from aniterative process with the user in loop

d. good design can come from fixing the ui at theend

  • c. good design comes from aniterative process with the user in loop

Q. There can only be one _                 persona per interface for a product

a. primary

b. secondary

c. supplemental

d. customer

  • a. primary

Q. What are the most common things you do with the product is a type of _              .

a. goal-oriented question.

b. system-oriented question.

c. workflow-oriented question.

d. attitude-oriented question.

  • b. system-oriented question.

Q. Concerning competitive analysis:

a. . two groups of usability testers compare their results for the same interface.

b. it is used for usability benchmarking.

c. it is an online between- groups experiment

d. represents a particular type of user.

  • b. it is used for usability benchmarking.

Q. Thinking aloud testing:

a. slows down the user byabout 17%

b. cannot provide performancedata.

c. is a formative evaluationmethod.

d. all of the above

  • d. all of the above

Q. User personas that are not primary or secondary are            personas.

a. served

b. supplemental

c. customer

d. negative

  • b. supplemental

Q. & are the main functions of GUI.

a. pointing & selecting

b. selecting & executing

c. pointing & editing

d. none of these

  • a. pointing & selecting

Q. A pluralistic walkthrough?

a. requires a fully functional prototype

b. is usually conductedat the end of the development process

c. is often conductedwith low-fidelity designs

d. requires having several alternate designs

  • c. is often conductedwith low-fidelity designs

Q. What is the best description of a conceptual model?

a. a high level description of how a system is organised and how it operates

b. interaction paradigms and interaction modes

c. the problem space faced by the designer when gathering user requirements

d. none of the above.

  • a. a high level description of how a system is organised and how it operates

Q. : capture the non-verbal dialogue between artifact and user over time.

a. persona

b. scenario

c. dialogue

d. design model

  • b. scenario

Q. Explanatory undo is, generally, a much more pleasant feature than .

a. single undo

b. multiple undo

c. blind undo

d. incremental undo

  • c. blind undo

Q. Browser Title always contains the word ‘ ’.

a. home

b. default

c. error

d. browser

  • a. home

Q. Conventional wisdom says that tell the user when he has made some mistake.

a. program crash

b. system stuck

c. error messages

d. metadata

  • c. error messages

Q. Select the best way of analysing qualitative user comments collected during a user tset

a. classify the comments into categories and count number of comments in each category

b. find the average and the standard deviation of thedata and report it in the body of the report

c. use a scatterplot to graph users on the x axis and comments on the y axis.

d. look for critical incidents to report.

  • a. classify the comments into categories and count number of comments in each category

Q. is the least technical way of collecting data, but it can be difficult and tiring to write and observe at

a. audio recording.

b. taking notes.

c. observation

d. video

  • b. taking notes.
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