Top 550+ Solved Computer Graphics MCQ Questions Answer

From 136 to 150 of 608

Q. In perspective projection line of projection converge at a single point called -----

a. center of projection

b. parallel

c. perspective

d. any

  • c. perspective

Q. In perspective projection eye of the viewer is placed at the _.

a. scaling

b. rotation

c. translation

d. all of these

  • c. translation

Q. In _ the projection, lines are perpendicular to the projection plane.

a. left of the projection

b. right of the projection

c. top of the projection

d. center of the projection

  • d. center of the projection

Q. clockwise rotaton of 2D object is similar to clockwise rotation of _ in 3D

a. orthographic projection

b. oblique projection

c. perspective projection

d. cavalier projection

  • a. orthographic projection

Q. In _ transformation,we get Z(new)=Z(old).

a. about xaxis

b. about y axis

c. about zaxis

d. none of these

  • c. about zaxis

Q. In case of 3 clipping _ is the additional thing as compared to 2d clipping.

a. true

b. false

c. not allways

d. none of these

  • b. false

Q. if two points used to specify a line are (x1, y1) and (x2, y2), then the equation of line is given as………..

a. x-x1/y-y1= y2-y1/x2-x1

b. y-y1/x-x1=y2-y1/x2-x1

c. a or b

d. none of these

  • b. y-y1/x-x1=y2-y1/x2-x1

Q. the equation of a line in slope intercept form is given as……

a. x = my + b

b. b= mx+y

c. y=mx+b

d. y+b=mx

  • c. y=mx+b

Q. ……… is the fundamental element of the picture representation.

a. line segments

b. polygon

c. point

d. circles

  • c. point

Q. minimum…….. Points are required to represent a line

a. two

b. three

c. four

d. none of these

  • a. two

Q. ………. and ……... are the basic output primitives.

a. points, line segments

b. points, circle

c. line segments, curves

d. circles, polygons

  • a. points, line segments

Q. points P1(3.2, 7.8) and P2(3.7, 7.1) are both represented by pixel……..

a. (3,8)

b. (4,7)

c. (3,7)

d. (4,8)

  • c. (3,7)

Q. pixel phasing is an anti-aliasing technique based on………

a. hardware

b. software

c. both hardware and software

d. none of these

  • a. hardware

Q. pixel phasing is a technique for……..

a. shading

b. anti-aliasing

c. hidden line removal

d. none of these

  • b. anti-aliasing

Q. a line connecting the points (1,1) and (5,3) is to be drawn, using the DDA algorithm. Find the values of x and y increments.

a. x-increment= 1; y-increment=1

b. x-increment= 0.5; y-increment=1

c. x-increment= 1; y-increment=0.5

d. none of these

  • c. x-increment= 1; y-increment=0.5
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