Top 550+ Solved Computer Graphics MCQ Questions Answer

From 121 to 135 of 608

Q. In case of 3D rotation, __angle produce counterclockwise rotation

a. positive

b. negative

c. both a and b

d. none of these

  • a. positive

Q. In __ projection are parallel to each other

a. perspective

b. orthographic

c. oblique

d. both b and c

  • d. both b and c

Q. In translaion process, the translation distance pair(tx,ty)is called a-----

a. translation vector

b. shift vector

c. distanc parameter

d. (a) and (b)

  • d. (a) and (b)

Q. If a polygon with co-ordinates A(2,5),B(7,10),C(10,2) is translated 3 units in x-direction & 4 units in y-direction then the resultant co-ord.of polygon are-----

a. a\(5,9),b\(10,14),c\(13,6)

b. a\(2,5),b\(7,10),c\(10,2)

c. a\(9,5),b\(14,10),c\(6,13)

d. a\(5,9),b\(10,14),c\(13,6)

  • a. a\(5,9),b\(10,14),c\(13,6)

Q. Three axes x,y,z are at -----angles to each other

a. 90??

b. 180??

c. 360??

d. 0??

  • a. 90??

Q. A vector perpendicular to a plane is called-----

a. 90??vector

b. normal vector

c. axis vector

d. plane vector

  • b. normal vector

Q. The equation of plane is-----

a. a+b+c+d=0

b. ax+by+cz+d=0

c. x+y+z=0

d. none of these

  • b. ax+by+cz+d=0

Q. In 3D viewing mismatch between 3D objects and 2D display is compensated by introducing------

a. viewing

b. projection

c. workstation

d. 3d

  • a. viewing

Q. view plane normal vector is perpendicular to----

a. viewing

b. projection

c. workstation

d. 3d

  • c. workstation

Q. 2 basic ways of projecting objects onto viewplane are --- and---

a. normal

b. plane

c. view

d. reference

  • c. view

Q. A ---- projection preserves relative proportion of object but does not produce the realistic view

a. serial parallel

b. serial, perspective

c. parallel, perspective

d. none of these

  • c. parallel, perspective

Q. A---- projection produces realistic view but does not preserve relative proportion

a. serial

b. parallel

c. perspective

d. any

  • b. parallel
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