Top 1000+ Solved Human Computer Interaction (HCI) MCQ Questions Answer
Q. system to obtain predict usability measure by calculation or simulation."Choose the evaluation technique to describe the above
a. heuristic evaluation
b. cognitive walkthrough
c. model-based evaluation
d. review-based evaluation
Q. Affordances are:
a. the range of possible (physical) actions by a user on an artefact
b. the costs of buying user interfacecomponents.
c. . the completion times for a typical task
d. what user wants.
Q. What is an affinity diagram?
a. a diagram showing the degree of connection between people in social networks
b. a diagram used to show people\s cultural affinities or sense of belonging togroups.
c. a diagram that organises individual ideas and insights into a hierarchy showing themes
d. a variant of a tag cloud that is generated from think-aloud protocols.
Q. Which of the following is not a factor in the failure of the systems developments projects?
a. failure of systems integration
b. size of the company
c. continuation of a project that should havebeen cancelled
d. inadequate user involvement
Q. Positive testing is
a. running the system with line data by the actual user
b. testing changes made in an existing or a newprogram
c. is checking the logic of one or more programs in the candidate system
d. making sure that the new programs do in fact process certain transactions accordingto specifications
Q. Which is the best definition of an interaction paradigm?
a. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
b. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
c. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)
d. the conceptual model used to guide the design of the interface.
Q. Which is the best definition of an interaction mode?
a. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
b. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
c. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)
d. the conceptual model used to guide the design of the interface.
Q. Where would a card-based prototype best fit in the design process?
a. after conceptual design, beforescenario design
b. after scenario design, beforestoryboarding.
c. after storyboarding, before low-levelprototyping.
d. after low-level prototyping, before high-level prototyping.
Q. What kind of activity does the D.E.C.I.D.E. acronym support?
a. planning and conducting an evaluation andanalysing the dat
b. conducting user tests.
c. deciding what kind of prototype to use for user tests.
d. deciding whether to perform empirical or analytical evaluations.
Q. Concerning competitive analysis:
a. . two groups of usability testers compare their results for the sameinterface.
b. it is used for usability benchmarking.
c. it is an online between- groups experiment
d. represents a particular type of user.
Q. In a heuristic evaluation:
a. a group of usability experts judges an interface with a detailed checklist ofguidelines.
b. a group of test users conducts a formal experiment.
c. a group of usability experts reviews a user interface according to a small set of generalprinciples
d. all of the above
Q. Regarding a formal experiment:
a. objective measurements aremade.
b. a larger number of test users isneeded.
c. a fully implemented system is required.
d. all of the above
Q. Cognitive Walkthrough:
a. is a summative evaluation method.
b. is performed by a single evaluator, who walks through a typicaltask.
c. focuses explicitly on learnability.
d. not with action sequence
Q. In a co-discovery test:
a. the user works togther with the facilitator
b. two users explore an interfacetogether.
c. nothing shows issue.
d. a structured walkthrough discovers problems.