Top 1000+ Solved Human Computer Interaction (HCI) MCQ Questions Answer

From 751 to 765 of 893

Q. In a co-discovery test:

a. the user works togtherwith the facilitator

b. two users explore aninterface together.

c. nothing shows issue.

d. a structured walkthroughdiscovers problems.

  • b. two users explore aninterface together.

Q. What are the pros (advantages) when using questionnaires as opposed to interviews?

a. easy to analyse andcompare.

b. easy to repeat.

c. can reach a wide subjectgroup.

d. all of the above

  • d. all of the above

Q. When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made?

a. approval of the research by a properly constituted ethics committee independent of theresearchers.

b. participants informed they do not have to take part if they do not want to

c. participants fully informed of their right to withdraw from the investigation without consequences to them

d. all of the above.

  • d. all of the above.

Q. Rolf Molich’s Comparative Usability Evaluation (CUE) studies:

a. show there is a large amount of overlap between findings fromdifferent teams.

b. show that usability testing finds all known problems.

c. show many teams found more problems than they chose to report.

d. use the common industry format (cif) for usability reports.

  • c. show many teams found more problems than they chose to report.

Q. akes to explain an interface to a new user. T F 4. Which of the following are advantages of using platform conventions during interface design:

a. users can run the same software on differentplatforms.

b. users can load documents created by differentapplications

c. users can transfer knowledge as they move betweenapplications.

d. users can apply logical constraints betweenapplications

  • c. users can transfer knowledge as they move betweenapplications.

Q. Which statement best reflects interaction design?

a. interaction design is a new discipline

b. interaction design is multidisciplinary

c. interaction design combines the disciplines of softwareengineering and psychology

d. interaction design is an application of commonsense

  • b. interaction design is multidisciplinary

Q. According to Quintanar (1982) how do users rate an interface/system that gives thempersonalised feedback?

a. they rate it as morehonest

b. they rate it as less honest

c. they rate it as more likeable

d. they rate it as less likeable.

  • b. they rate it as less honest

Q. Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)?

a. focusing on users and their tasks in the designprocess

b. measuring progress towards usability goalsthroughout development

c. developing and testing in several cycles

d. all of the above.

  • d. all of the above.

Q. Which of the following steps is NOT the process of defining the interaction Framework?

a. defining form factor andinput methods

b. defining images and maps

c. defining functional and dataelements

d. constructing key pathscenarios

  • b. defining images and maps

Q. User personas that are not primary or secondary are personas.

a. served

b. supplemental

c. customer

d. negative

  • b. supplemental

Q. What is the fundamental insight underlying the "cognitive walk through" method of evaluation?

a. the idea that cognitive processes are the most important aspect of the user experience

b. the idea that users can sometimes be left out of the evaluation

c. the idea that users earn by exploring an interface

d. the idea that experts need to work hand in hand with useers to develop an optimal user experience

  • c. the idea that users earn by exploring an interface

Q. Which of the following is a design implication of our understanding of human attention?

a. tactile feedback should make the same kinds of distinctions that a person would feel in the world

b. avoid cluttering the interface with more information than is needed at the present moment for the user

c. text should be legible and distinguishable from its background under different lighting conditions

d. sounds should be audible and distinguishable in the user

  • b. avoid cluttering the interface with more information than is needed at the present moment for the user

Q. environments are environments that are user and context aware.

a. non-attentive

b. visual

c. sensing

d. attentive

  • d. attentive

Q. Which of the following is not a design principle that allow the user to maintain control?

a. provide for flexible interaction

b. allow user interaction to be interrupt-able and undo- able

c. show technical internals from the casual user

d. design for direct interaction with objects that appear on the screen

  • c. show technical internals from the casual user
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