Top 1000+ Solved Human Computer Interaction (HCI) MCQ Questions Answer
Q. in a heuristic evaluation:
a. a group of psychologists administer a questionnaire
b. A group of usability experts review a user interface according to a small set of principles
c. a group of test users conduct a formal experiment
d. A group of usability experts judge an interface with a detailed checklist of guidelines
Q. Concerning the legibility of text:
a. . If lines are too long, the text is hard to read
b. All upper case improves reading speed.
c. A good font size for flowing text is 10 pt.
d. All upper case improves reading spee
Q. What is the best description of a conceptual model?
a. A high level description of how a system is organised and how it operates
b. Interaction paradigms and interaction modes
d. The problem space faced by the designer when gathering user requirements
Q. Which is the best example of triangulation in data gathering?
a. Collecting information about designer\s model, user\s mental model, and system image.
b. sing different theories with which to interpret data.
c. Using multiple researchers in a user-centred evaluation.
d. Collecting data from users in different ways with different methods.
Q. Which of the following is a problem with low-level prototyping?
a. Testers tend to comment on superficial aspects and not content.
b. They take too long to build.
c. User expectations can be set too high.
d. None of the above.
Q. The sensitivity of cones to blue light results into
a. lower red acuity
b. lower red acuity
c. higher blue acuity
d. lower blue acuity
Q. What is an affinity diagram?
a. A diagram showing the degree of connection between people in social networks
b. A diagram used to show people\s cultural affinities or sense of belonging to groups.
c. A diagram that organises individual ideas and insights into a hierarchy showing themes
d. A variant of a tag cloud that is generated from think-aloud protocols.
Q. Where would a card-based prototype best fit in the design process?
a. After conceptual design, before scenario design
b. After scenario design, before storyboarding.
c. After storyboarding, before low-level prototyping.
d. After low-level prototyping, before high-level prototyping.
Q. The following are examples of placing “knowledge in the world”:
a. Showing an example of the required date format.
b. Using previously entered values as defaults.
c. Using shape coding for aircraft controls
d. All of the above.
Q. Regarding user interface components:
a. Vertically scrolling lists support single-item scrolling
b. A single row of tabs (property sheets) is a good user interface design.
c. . On the Macintosh, the trash can was used to eject a diskette.
d. All of the above.
Q. A task of developing a technical blueprint and specifications for a solution that fulfills the business requirements is undertaken in the following phase of the system development process
a. system initiation
b. system implementation
c. system analysis
d. system design
Q. Which of the following is NOT a category of entities?
a. concept
b. place
c. object
d. relationship
Q. You are running a user test session and your participant wants to leave half way through the session. What do you do?
a. Ask them to stay until the end as planned, so you can collect your dat
b. After ensuring they do not need medical help, let them leave, with your thanks.
c. Offer them an incentive payment to encourage them to finish the
d. None of the above.
Q. The limits on the human ability to seen is set by the
a. loss of suppression
b. loss of oppression
c. loss of discrimination
d. loss of calibration
Q. The user input in human computer interaction is occurred through
a. motor controls
b. experience
c. senses
d. education