Top 80+ Solved Geometric Modeling MCQ Questions Answer
Q. The B-spline curve has a
a. first-order continuity
b. second-order continuity
c. zero-order continuity
d. none of the above
Q. To determine the coefficients of the equation – two end-points and the two tangentvectors. This statement is true for which of the following?
a. B-spline curve
b. Hermite Cubic Spline Curve
c. Beizer curve
d. none of the above
Q. The Bezier curve is smoother than the Hermite cubic spline because it has _________ orderderivatives.
a. lower
b. higher
c. lower and higher both
d. none of the above
Q. In the bezier curve, the curve is always________to first and last segments of the polygon
a. normal
b. parallel
c. tangent
d. none of the above
Q. ________curves allow local control of the curve.
a. Analytical
b. Hermite cubic spline
c. Beizer
d. B-Spline
Q. In Beizer Curve, the curve follows __________
a. the control points
b. the shape of the defining polygon
c. the defining points
d. none of the above
Q. In Beizer Curve, the flexibility of the shape would increase with _______ of the polygon.
a. decrease in the number of vertices
b. increase in the number of vertices
c. decrease in control points
d. none of the above
Q. The degree of the curve is independent of the number of control points in _____
a. Hermite cubic spline curve
b. Bezier curve
c. B-spline curve
d. Hyperbola
Q. In modeling of a tabulated cylinder, the plane of the curve is _______
a. along the curve
b. normal to the curve
c. along the axis of the cylinder
d. perpendicular to the axis of the cylinder
Q. The ___________ is used to create a surface using curves that form closed boundaries
a. ruled Surface
b. plane Surface
c. coons patch
d. surface of Revolution
Q. ________ command gives an array of object in 3D modeling
a. Extrude
b. Revolve
c. Pattern
d. All of the above
Q. To create a hollow part, which of the following command would be most efficient
a. Extrude
b. Sweep
c. Shell
d. Revolve
Q. A cylinder can be created by drawing a rectangular shape using the ________ tool.
a. revolve
b. sweep
c. extrude
d. all of the above
Q. For 3D modeling of automobile body styling, which of the following is a preferredtechnique
a. Constructive Solid Geometry
b. Pure Primitive Instancing
c. Boundary Representation
d. Spatial Occupancy Enumeration