Top 550+ Solved Computer Graphics MCQ Questions Answer

From 316 to 330 of 608

Q. Two consecutive rotation transformation are always__________.

a. additive

b. subtractive

c. multiplicative

d. none of these

  • a. additive

Q. Reflection about X-axis followed by reflection about Y-axis is equivalent to_______.

a. reflection about line y= x

b. reflection about origin

c. reflection about line y=-x

d. reflection about y-axis

  • b. reflection about origin

Q. If a circle is scaled in only one direction then it will become___________.

a. parabola

b. hyperbola

c. ellipse

d. circle

  • c. ellipse

Q. The result of two successive 2D rotations R(Q1) and R(Q2) is___________.

a. r(q1+q2)

b. r(q1.q2)

c. r(q1-q2)

d. r(q1/q2)

  • a. r(q1+q2)

Q. In X-shear transformation point(x,y)becomes_________.

a. (x+yb,xa+y)

b. (x+yb,y)

c. (x,xa+y)

d. none of these

  • b. (x+yb,y)

Q. Shear transformation can be formed by scaling and rotation,justify True or False .

a. true

b. false

c. not always

d. none of these

  • a. true

Q. Which transformation needs homogeneous coordinates to represent it in Matrix from?

a. scaling

b. rotation

c. translation

d. reflection

  • c. translation

Q. If we need to tilt the 2D object in one direction then we have to use_____transformation.

a. scaling

b. translation

c. shear

d. rotation

  • c. shear

Q. In Scaling transformation Sx Indicate______.

a. scaling factor along x axis

b. translation factor along x axis

c. tilting factor along x axis

d. none of these

  • a. scaling factor along x axis

Q. A point x(2,3) is reprensented in homogeneous coordinates as_________.

a. (2,3)

b. (2,3,1)

c. (2,3,1)

d. (2,3,0)

  • c. (2,3,1)

Q. The transformation matrix is used for__________.

a. reflection at x axis

b. reflection at y axis

c. reflection at origin

d. reflection at line y=x

  • c. reflection at origin

Q. The transformation matrix is used for_____________.

a. scaling

b. y-shear

c. x-shear

d. none of these

  • b. y-shear

Q. In 3D viewing, mismatch between 3D objects and 2D displays is compensated by introducing_________.

a. transformation

b. projection

c. rotation

d. translation

  • b. projection
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