Top 150+ Solved Computer Graphics (for MCA) MCQ Questions Answer

From 121 to 135 of 186

Q. The phenomenon of having a continuous glow of a beam on the screen even after it is removed is called as?

a. Fluorescence

b. Persistence

c. Phosphorescence

d. Incandescence

  • c. Phosphorescence

Q. The region against which an object is clipped is called a ..............

a. Clip window

b. Boundary

c. Enclosing rectangle

d. Clip square

  • a. Clip window

Q. Identify line clipping algorithms from the following

a. Cohen- Sutherland algorithm

b. Liang-Barsky clipping

c. Nicholl-Lee-Nicholl clipping

d. All of the above

  • d. All of the above

Q. The process of mapping a world window in world coordinate system toviewport are called

a. Transformation viewing

b. Viewport

c. Clipping window

d. Screen coordinate system

  • a. Transformation viewing

Q. The rectangle portion of the interface window that defines where the image will actually appear are called

a. Transformation viewing

b. View port

c. Clipping window

d. Screen coordinate system

  • b. View port

Q. The phenomenon of having a continuous glow of a beam on the screen even after it is removed is called as ?

a. Fluorescence

b. Persistence

c. Phosphorescence

d. Incandescence

  • c. Phosphorescence

Q. Coordinates of window are knows as ..............

a. Screen coordinates

b. World coordinates

c. Device coordinates

d. Cartesian coordinates

  • b. World coordinates

Q. Coordinates of viewport are known as ............

a. World coordinates

b. Polar coordinates

c. Screen coordinates

d. Cartesian coordinates

  • c. Screen coordinates

Q. ............. identifies the picture portions that are exterior to the clip window

a. Interior clipping

b. Exterior clipping

c. Extraction

d. None of the above

  • b. Exterior clipping

Q. The region code of a point within the window is ............

a. 1111

b. 0000

c. 1000

d. 0001

  • b. 0000

Q. A line with endpoints codes as 0000 and 0100 is

a. Partially invisible

b. Completely visible

c. Completely invisible

d. Trivially invisible

  • a. Partially invisible

Q. Find the odd one out

a. World Coordinate System

b. Screen Coordinate System

c. World Window

d. None of these

  • d. None of these

Q. Which of the following is the equation involved in window to viewport mapping(symbols have their usual meanings)

a. xv=sxxw+tx,yv=syyw+ty

b. xv=sxxw-tx,yv=syyw-ty

c. xv+sxxw=tx,yv+syyw=ty

d. xv=sxxw*tx,yv=syyw*ty

  • a. xv=sxxw+tx,yv=syyw+ty
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