Top 50+ Solved Basics of Computer Graphics MCQ Questions Answer

From 1 to 15 of 17

Q. The graphics can be

a. Drawing

b. Photographs,movies

c. Simulation

d. All of these

  • d. All of these

Q. Computer graphics was first used by

a. William fetter in 1960

b. James fetter in 1969

c. James gosling in 1991

d. John Taylor in 1980

  • a. William fetter in 1960

Q. Types of computer graphics are

a. Vector and raster

b. Scalar and raster

c. Vector and scalar

d. None of these

  • a. Vector and raster

Q. Vector graphics is composed of

a. Pixels

b. Path

c. Palette

d. None of these

  • b. Path

Q. A palette can be defined as a finite set of colors for managing the

a. Analog images

b. Digital images

c. Both A & B

d. None of these

  • b. Digital images

Q. Display card is used for the purpose of

a. Sending graphics data to input unit

b. Sending graphics data to output unit

c. Receivinggraphics data from output unit

d. None of these

  • b. Sending graphics data to output unit

Q. Once a file is saved in JPEG format ,some data is lost

a. Temporarily

b. Permanently

c. Both A & B

d. None of these

  • b. Permanently

Q. The GIF format is much to be downloaded or uploaded over the www

a. Slower

b. Faster

c. Medium

d. None of these

  • b. Faster

Q. The two-dimensional translation equation in the matrix form is

a. P’=P+T

b. P’=P-T

c. P’=P*T

d. P’=p

  • a. P’=P+T

Q. The translation distances (dx, dy) is called as

a. Translation vector

b. Shift vector

c. Both a and b

d. Neither a nor b

  • c. Both a and b

Q. In 2D-translation, a point (x, y) can move to the new position (x’, y’) by using the equation

a. x’=x+dx and y’=y+dx

b. x’=x+dx and y’=y+dy

c. X’=x+dy and Y’=y+dx

d. X’=x-dx and y’=y- dy

  • b. x’=x+dx and y’=y+dy

Q. The best hidden surface removal algorithm is ?

a. Depth buffer

b. Area subdivision

c. Depends on the application

d. Painters

  • c. Depends on the application

Q. The surfaces that is blocked or hidden from view in a 3D scene are known as

a. Hidden surface

b. Frame Buffer

c. Quad tree

d. Lost Surface

  • a. Hidden surface
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